The Author



Experience

3D/2D Artist 01/12-Present
Dart Frog Creative - Digital Media Production
-Model, UV and Texturing various home furnishings using photographic reference
-Working within specific name, scale, file and material constraints
-Communicating heavily with Art Director for iteration purposes
-Utilizing spreadsheets and source control for organization and file management
You can view our team's work through this app, here!

Driver / Laborer 10/12-Present
McCoy's Building Supply
-Delivering various construction materials to builders in the Austin area
-Requires drive, dedication and ability to work long shifts with required overtime

3D/2D Artist / Project Manager 11/10-Present
Independent Game Development - Mobile Gaming
-Creating conceptual and production art (2D/3D) for multiple projects
-Concepted player interactions, gameplay, level design and assets
-Creating game documentation, managed milestones and scheduled meetings
-Managing wiki site used for task assignments and game documentation
-Mentoring team members through r&d and one-on-one meetings

3D Artist 06/12-01/13
Diverge Creations - PC Gaming
-Created 3D assets based off provided concept art and reference
-Utilized high-poly modeling for normal map/ao transfers
-Created hand-painted, semi-stylized textures to match game aesthetic

3D/2D Artist / Consultant 07/12-11/12
Mike Brown Productions - CG Animation - “The Funches”
-Model UV Texture various 3D assets and 2D concepts for production use
-Create shaders for use in mental ray renderings
-Adjust existing assets to match director’s vision
-Compose, edit and render preliminary and final videos

Environment Artist 01/12-04/12
Critical Mass Interactive - PC, Console, Mobile Gaming
-Environment Artist for “Boondock Saints the Video Game” (In Production)
-Model UV Textured 3D environment assets
-Updated existing props to match quality

Art Lead / Environment Artist 01/10-09/10
Full Sail University Final project Course - PC Gaming
-Studied and practiced development pipeline from conception to completion
-Concepted level design, effects, cutscenes and assets
-Researched and helped design tools for art pipeline
-Created environmental assets, effects and cutscene artwork

Education
Full Sail University, Winter Park FL
Bachelor of Science - Game Art and Design
Certificate of completion - Game Development
Internship - Final Project Course